Demo Progress


Currently vertical slice (demo) is being produced. Vertical slice will be of Act 1 of the game and will be available to download for free

TODO:

Art:

  • Expressions for characters  in Act1
  • Discipline animations in Act1
  • Missing BG assets instead of the placeholder ones (6 BGs)

Content:

  • Add Loresheet info relevant to player character
  • Recheck all Terms
  • Add descriptions for Known Kindred tab in Notebook

Code:

  • Implement emotion system 
  • Deleting of old save files 
  • Implement the notebook auto-fill during the story progress (known kindred, terms, factions, etc) 
  • Downtime System Loop
  • Design for Achievements, Glossary, Downtime nodes
  • Retest XP expenditure mechanics and npc-to-player rating modifiers as well as tests for "rolls"
  • Transition System (fadeaways, flashes, animated background demos)


Script:

  • Finish the script for Scenes 4 -6 for Act 1

Sounds:

  • Ambient sounds for locations
  • 1 darker track for Act 1

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DONE:

Custom framework for a Visual Novel type of game on React and Electron, with potential to extend desktop builds to mobile games:
IP of Amalia Leili Seren Vals  (non WOD specific implementation)

  • Save File System
  • Sound Service (playing multiple tracks, stopping certain tracks, etc)
  • Action Log (story plot or choice switches filtering and routing based on previous character actions)
  • NPC ratings and their effects on script progression or character interactions
  • Dialogue and Narration boxes + typing animation
  • Navigation between Scenes in an Act, and between Acts
  • Character Stats System: using stats to gauge success or updating stats based on progression, updating stats per unique costs with earned XP
  • Story log
  • Base Settings  (typing speed, SFX or Music ON/OFF and volume)
  • Character Model + emotion variations + animation triggers
  • Build processes for Windows and Mac
  • Notebook system (known characters, game terms, factions, quests)
  • Emotion System
  • Implement the notebook auto-fill during the story progress (known kindred, terms, factions, etc) 
  • Downtime System Loop



    Game Specific Assets/Features/Sounds/etc

    • MVP UI/UX
    • Tarot Card draw system
    • Discipline Animation when a character (NPC or player) uses one
    • The main theme, 3 BGM tracks, different SFX and ambient sounds 
    • All base character assets (for Act 1)
    • Some backgrounds for Act 1
    • Character Sheet 
    • Added terms for newcomers to VTM

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