Demo Progress
Eye of the Storm » Devlog
Currently vertical slice (demo) is being produced. Vertical slice will be of Act 1 of the game and will be available to download for free
TODO:
Art:
- Expressions for characters in Act1
- Discipline animations in Act1
- Missing BG assets instead of the placeholder ones (6 BGs)
Content:
- Add Loresheet info relevant to player character
- Recheck all Terms
- Add descriptions for Known Kindred tab in Notebook
Code:
Implement emotion systemDeleting of old save filesImplement the notebook auto-fill during the story progress (known kindred, terms, factions, etc)Downtime System Loop- Design for Achievements, Glossary, Downtime nodes
- Retest XP expenditure mechanics and npc-to-player rating modifiers as well as tests for "rolls"
- Transition System (fadeaways, flashes, animated background demos)
Script:
- Finish the script for Scenes 4 -6 for Act 1
Sounds:
- Ambient sounds for locations
- 1 darker track for Act 1
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DONE:
Custom framework for a Visual Novel type of game on React and Electron, with potential to extend desktop builds to mobile games:
IP of Amalia Leili Seren Vals (non WOD specific implementation)
- Save File System
- Sound Service (playing multiple tracks, stopping certain tracks, etc)
- Action Log (story plot or choice switches filtering and routing based on previous character actions)
- NPC ratings and their effects on script progression or character interactions
- Dialogue and Narration boxes + typing animation
- Navigation between Scenes in an Act, and between Acts
- Character Stats System: using stats to gauge success or updating stats based on progression, updating stats per unique costs with earned XP
- Story log
- Base Settings (typing speed, SFX or Music ON/OFF and volume)
- Character Model + emotion variations + animation triggers
- Build processes for Windows and Mac
- Notebook system (known characters, game terms, factions, quests)
- Emotion System
- Implement the notebook auto-fill during the story progress (known kindred, terms, factions, etc)
- Downtime System Loop
Game Specific Assets/Features/Sounds/etc
- MVP UI/UX
- Tarot Card draw system
- Discipline Animation when a character (NPC or player) uses one
- The main theme, 3 BGM tracks, different SFX and ambient sounds
- All base character assets (for Act 1)
- Some backgrounds for Act 1
- Character Sheet
- Added terms for newcomers to VTM
Eye of the Storm
A Vampire the Masquerade visual novel, spanning a century of unlife for one Malkavian
Status | In development |
Author | Erise Games |
Genre | Visual Novel |
Tags | 2D, Dark, Female Protagonist, Gothic, Multiple Endings, Narrative, Spooky, storygame, Vampire |
Languages | English |
More posts
- Monthly development log 15.05.2024May 15, 2024
- Bi-Weekly Dev Log: 08.04.2024Apr 08, 2024
- Bi-Weekly Dev Log: 25.03.2024Mar 25, 2024
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